From 3e133c47865d57816132300df2749b297f97bce0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Thu, 17 Dec 2009 19:09:40 +0100 Subject: [9012] fix crash when achievement is completed and player isn't in world --HG-- branch : trunk --- src/game/LootHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/LootHandler.cpp') diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index de464cf050e..74b9730691f 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -222,7 +222,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) Player* playerGroup = itr->getSource(); if(!playerGroup) continue; - if (player->IsWithinDist(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) + if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) playersNear.push_back(playerGroup); } -- cgit v1.2.3