From 184b82abccfff95b18bed81ded1b5a7e98d2dbd3 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 24 Dec 2008 11:18:01 -0600 Subject: Backed out changeset: ad4f100c0a9d --HG-- branch : trunk --- src/game/LootMgr.cpp | 17 ----------------- 1 file changed, 17 deletions(-) (limited to 'src/game/LootMgr.cpp') diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 61c626a544c..4a34f51d672 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -41,7 +41,6 @@ LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenc LootStore LootTemplates_Fishing( "fishing_loot_template", "area id"); LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject entry"); LootStore LootTemplates_Item( "item_loot_template", "item entry"); -LootStore LootTemplates_Milling( "milling_loot_template", "item entry"); LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid"); LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry"); LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id"); @@ -1139,21 +1138,6 @@ void LoadLootTemplates_Item() LootTemplates_Item.ReportUnusedIds(ids_set); } -void LoadLootTemplates_Milling() -{ - LootIdSet ids_set; - LootTemplates_Milling.LoadAndCollectLootIds(ids_set); - - // remove real entries and check existence loot - for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) - if(ItemPrototype const* proto = sItemStorage.LookupEntry(i)) - if(ids_set.count(proto->ItemId)) - ids_set.erase(proto->ItemId); - - // output error for any still listed (not referenced from appropriate table) ids - LootTemplates_Milling.ReportUnusedIds(ids_set); -} - void LoadLootTemplates_Pickpocketing() { LootIdSet ids_set, ids_setUsed; @@ -1246,7 +1230,6 @@ void LoadLootTemplates_Reference() LootTemplates_Fishing.CheckLootRefs(&ids_set); LootTemplates_Gameobject.CheckLootRefs(&ids_set); LootTemplates_Item.CheckLootRefs(&ids_set); - LootTemplates_Milling.CheckLootRefs(&ids_set); LootTemplates_Pickpocketing.CheckLootRefs(&ids_set); LootTemplates_Skinning.CheckLootRefs(&ids_set); LootTemplates_Disenchant.CheckLootRefs(&ids_set); -- cgit v1.2.3