From f107f9f8eb4098b0d481dfafdef5429df943308c Mon Sep 17 00:00:00 2001 From: Rat Date: Tue, 26 Jan 2010 11:06:46 +0100 Subject: *finalized basic hard-lootmode defines -DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask) -and lootmode 1 as default --HG-- branch : trunk --- src/game/LootMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/LootMgr.cpp') diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 502b552fbf8..d7e2cde320d 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -386,7 +386,7 @@ void Loot::AddItem(LootStoreItem const & item) } // Calls processor of corresponding LootTemplate (which handles everything including references) -bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= DEFAULT_LOOT_MODE*/) +bool Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, bool noEmptyError, uint16 lootMode /*= LOOT_MODE_DEFAULT*/) { // Must be provided if (!loot_owner) -- cgit v1.2.3