From 03f482fb8ebc55ca2bd0fec88c5b84dadaa66979 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 2 Apr 2009 16:49:29 -0600 Subject: [7598] Implement proper hide out of range (at another map) transports. Remove duplicate name field. Author: VladimirMangos --HG-- branch : trunk --- src/game/Map.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/Map.cpp') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index eba3626d0f6..b39fb5780e2 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1954,7 +1954,8 @@ void Map::SendInitTransports( Player * player ) for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) { - if((*i) != player->GetTransport()) // send data for current transport in other place + // send data for current transport in other place + if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id) { hasTransport = true; (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); @@ -1981,7 +1982,7 @@ void Map::SendRemoveTransports( Player * player ) // except used transport for (MapManager::TransportSet::iterator i = tset.begin(); i != tset.end(); ++i) - if(player->GetTransport() != (*i)) + if((*i) != player->GetTransport() && (*i)->GetMapId()!=i_id) (*i)->BuildOutOfRangeUpdateBlock(&transData); WorldPacket packet; -- cgit v1.2.3