From 182a04f5ea650ebacf98df3015fdedd4008eb6cb Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 1 May 2009 11:26:19 -0500 Subject: *Do not update object visibility immediately when object is added to map. --HG-- branch : trunk --- src/game/Map.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/Map.cpp') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 20590eb071b..0989c4b4dab 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -519,10 +519,10 @@ Map::Add(T *obj) DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); //something, such as vehicle, needs to be update immediately - //if(obj->GetTypeId() != TYPEID_UNIT) - UpdateObjectVisibility(obj,cell,p); + if(obj->GetTypeId() != TYPEID_UNIT) + UpdateObjectVisibility(obj,cell,p); - //AddNotifier(obj); + AddNotifier(obj); } void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor) -- cgit v1.2.3