From 29f3d67fb8d47ea25291fa040f1cfd33b53c9da6 Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Fri, 13 Feb 2009 23:53:06 +0100 Subject: *Prevent entering in instances if zone in combat - by Iskander --HG-- branch : trunk --- src/game/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Map.cpp') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index dd62f1e1c9f..66542030464 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1762,7 +1762,7 @@ bool InstanceMap::CanEnter(Player *player) // cannot enter while players in the instance are in combat Group *pGroup = player->GetGroup(); - if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->isAlive() && player->GetMapId() != GetId()) + if(!player->isGameMaster() && pGroup && pGroup->InCombatToInstance(GetInstanceId()) && player->GetMapId() != GetId()) { player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT); return false; -- cgit v1.2.3