From 206556b1113918de6b05ce2146ee0d5fe54d5226 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 3 May 2009 11:06:48 -0500 Subject: *Fix broken creature trigger spell visual effect. --HG-- branch : trunk --- src/game/Map.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/Map.cpp') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index b6aae4131d5..7f9a24bc484 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -519,7 +519,8 @@ Map::Add(T *obj) DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); //something, such as vehicle, needs to be update immediately - if(obj->GetTypeId() != TYPEID_UNIT) + //also, trigger needs to cast spell, if not update, cannot see visual + //if(obj->GetTypeId() != TYPEID_UNIT) UpdateObjectVisibility(obj,cell,p); AddNotifier(obj); -- cgit v1.2.3