From 5032bd159cc0fff5e10d38161ecb5e7469c3d75f Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 12 Apr 2009 16:44:44 -0500 Subject: *Add better debug log for grid state. --HG-- branch : trunk --- src/game/Map.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/Map.cpp') diff --git a/src/game/Map.cpp b/src/game/Map.cpp index b7e0fd59f61..b12c7b477c0 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -410,6 +410,8 @@ Map::EnsureGridCreated(const GridPair &p) Guard guard(*this); if(!getNGrid(p.x_coord, p.y_coord)) { + sLog.outDebug("Loading grid[%u,%u] for map %u", p.x_coord, p.y_coord, i_id); + setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)), p.x_coord, p.y_coord); @@ -1139,7 +1141,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) if(!unloadAll && ActiveObjectsNearGrid(x, y) ) return false; - DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); + sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, i_id); ObjectGridUnloader unloader(*grid); -- cgit v1.2.3