From ce643187f06cd0b3829ab90deff335f5c9ec5a84 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 8 Dec 2008 16:34:03 -0600 Subject: *Update to Mangos 6888. Source: Mangos. *Major change: Make corpse erase async, Avoid DB access on deleting guild member. *Skip 6885 because of performance concern. --HG-- branch : trunk --- src/game/MapInstanced.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/game/MapInstanced.cpp') diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index 06d38ed791a..841d366b6c5 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -59,7 +59,7 @@ void MapInstanced::Update(const uint32& t) void MapInstanced::MoveAllCreaturesInMoveList() { - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { i->second->MoveAllCreaturesInMoveList(); } @@ -69,7 +69,7 @@ void MapInstanced::MoveAllCreaturesInMoveList() void MapInstanced::RemoveAllObjectsInRemoveList() { - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { i->second->RemoveAllObjectsInRemoveList(); } @@ -81,7 +81,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y) { bool remove_result = false; - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { remove_result = remove_result || i->second->RemoveBones(guid, x, y); } @@ -92,11 +92,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y) void MapInstanced::UnloadAll(bool pForce) { // Unload instanced maps - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->UnloadAll(pForce); // Delete the maps only after everything is unloaded to prevent crashes - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++) + for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) delete i->second; m_InstancedMaps.clear(); -- cgit v1.2.3