From 1f88411cccdba1e2b8ad00b23dea37332c481a5c Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 25 Aug 2009 15:12:22 -0500 Subject: *Delete object after map update. This will make mtmap safer. --HG-- branch : trunk --- src/game/MapManager.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/MapManager.cpp') diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 74bfb5764ac..93f3db814f3 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -278,6 +278,9 @@ MapManager::Update(uint32 diff) } #endif + for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter) + iter->second->DelayedUpdate(i_timer.GetCurrent()); + ObjectAccessor::Instance().Update(i_timer.GetCurrent()); sWorld.RecordTimeDiff("UpdateObjectAccessor"); for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) -- cgit v1.2.3