From 6fba13410c272db4b58c09501495edea9b13481f Mon Sep 17 00:00:00 2001 From: Rat Date: Tue, 4 May 2010 20:47:58 +0200 Subject: *fixed compile -NOTE: COMPILE BEFORE PUSHING, thankyou --HG-- branch : trunk --- src/game/MapManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/MapManager.cpp') diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 5586314fa99..38b9d6e8080 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -248,7 +248,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) } // Encounters in progress - if (!loginCHeck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress()) + if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress()) { sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName); player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT); -- cgit v1.2.3