From f980dd9ac6c1679caac7a41d806d65c90a02939f Mon Sep 17 00:00:00 2001 From: maximius Date: Sun, 27 Sep 2009 02:24:25 -0700 Subject: *Merge [8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk --- src/game/MapManager.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game/MapManager.cpp') diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 93f3db814f3..0da5b19eb93 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -76,6 +76,12 @@ MapManager::Initialize() InitMaxInstanceId(); } +void MapManager::InitializeVisibilityDistanceInfo() +{ + for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + (*iter).second->InitVisibilityDistance(); +} + // debugging code, should be deleted some day void MapManager::checkAndCorrectGridStatesArray() { -- cgit v1.2.3