From fe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 17 Jun 2009 18:37:53 -0500 Subject: [8031] Move player update code to Map::Update. Author: Ambal --HG-- branch : trunk --- src/game/MapManager.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game/MapManager.cpp') diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 6c74237406f..ece2876cab4 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -251,11 +251,6 @@ MapManager::Update(uint32 diff) if( !i_timer.Passed() ) return; - sWorld.RecordTimeDiff(NULL); - ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent()); - sWorld.RecordTimeDiff("UpdatePlayers"); - - for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) { checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day -- cgit v1.2.3