From befbae3a61c50252c1b56466dc23aa166167fc6b Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 6 Aug 2009 16:14:13 -0500 Subject: *Fix the bug that players get stuck after teleported out of bg. *Do not delete the map immediately until all players are teleported. --HG-- branch : trunk --- src/game/MapManager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/game/MapManager.h') diff --git a/src/game/MapManager.h b/src/game/MapManager.h index aac25af8a41..118a057c9af 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -43,9 +43,6 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton(this)->_createBaseMap(id); } Map* FindMap(uint32 mapid, uint32 instanceId = 0) const; - // only const version for outer users - void DeleteInstance(uint32 mapid, uint32 instanceId); - uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const { Map const* m = CreateBaseMap(mapid); -- cgit v1.2.3