From 02440eaa106834edbf36cedad13a3badc6a09abe Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 25 Mar 2009 16:04:08 -0600 Subject: [7538] Hide some implementation details for reputation/forced faction reaction. Author: VladimirMangos --HG-- branch : trunk --- src/game/MiscHandler.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/game/MiscHandler.cpp') diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 7dc3154bec7..8faeeee9010 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -417,7 +417,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) if(!unit) return; - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); + if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + _player->SetFactionVisible(factionTemplateEntry); } void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) @@ -434,7 +435,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) if(!unit) return; - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); + if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + _player->SetFactionVisible(factionTemplateEntry); } void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) -- cgit v1.2.3