From 2490a3e25067ba3b7caf12b980324a27a9c55c27 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 14 Mar 2009 15:11:04 -0600 Subject: *Fix a typo that makes players can see invisible units. *Update farsight target code. Only change seer when receive client request. --HG-- branch : trunk --- src/game/MiscHandler.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/game/MiscHandler.cpp') diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index c406694cf11..9cfbcdf091d 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1435,16 +1435,18 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) uint8 apply; recv_data >> apply; - switch(apply) { case 0: - _player->SetSeer(_player); sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow()); + _player->SetSeer(_player); break; case 1: - _player->SetSeer(_player->GetFarsightTarget()); sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSightGUID(), _player->GetGUIDLow()); + if(WorldObject *target = _player->GetFarsightTarget()) + _player->SetSeer(target); + else + sLog.outError("Player %s requests non-existing seer", _player->GetName()); break; default: sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); -- cgit v1.2.3