From 3e133c47865d57816132300df2749b297f97bce0 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Thu, 17 Dec 2009 19:09:40 +0100 Subject: [9012] fix crash when achievement is completed and player isn't in world --HG-- branch : trunk --- src/game/MiscHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/MiscHandler.cpp') diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index c843bd27fe0..85e1a497a25 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -736,7 +736,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data) if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) return; - if (!corpse->IsWithinDist(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) + if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true)) return; uint64 guid; -- cgit v1.2.3