From 68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 26 Mar 2009 13:53:32 -0600 Subject: *Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos --HG-- branch : trunk --- src/game/MiscHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/MiscHandler.cpp') diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 8faeeee9010..44ae9cbb732 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -418,7 +418,7 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) return; if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) - _player->SetFactionVisible(factionTemplateEntry); + _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) @@ -436,7 +436,7 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) return; if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) - _player->SetFactionVisible(factionTemplateEntry); + _player->GetReputationMgr().SetVisible(factionTemplateEntry); } void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) -- cgit v1.2.3