From bfa9e7516177af9e13391a09d4e1356c74a4c2ba Mon Sep 17 00:00:00 2001 From: visagalis Date: Fri, 14 Nov 2008 17:03:03 -0600 Subject: [svn] *** Source: MaNGOS *** * Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk --- src/game/MiscHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/MiscHandler.cpp') diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 9e810e4baec..7fc4b59a9ee 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -136,7 +136,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) wstrToLower(str[i]); - sLog.outDebug("String %u: %s", i, str[i].c_str()); + sLog.outDebug("String %u: %s", i, temp.c_str()); } std::wstring wplayer_name; -- cgit v1.2.3