From cc0838459a86e45ccdbaa4977e20f4233f1ff1c1 Mon Sep 17 00:00:00 2001 From: "MeanMachine@MeanMachine-PC" Date: Wed, 10 Dec 2008 06:34:35 +0200 Subject: Featuring a rewritten waypoint movement with more options, optimised code and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830 --HG-- branch : trunk --- src/game/MotionMaster.cpp | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'src/game/MotionMaster.cpp') diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index d3167e180a0..9050c95b651 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -319,6 +319,31 @@ void MotionMaster::Mutate(MovementGenerator *m) push(m); } +void MotionMaster::MovePath(uint32 path_id, bool repeatable) +{ + if(!path_id) + return; + //We set waypoint movement as new default movement generator + // clear ALL movement generators (including default) + while(!empty()) + { + MovementGenerator *curr = top(); + curr->Finalize(*i_owner); + pop(); + if( !isStatic( curr ) ) + delete curr; + } + + sLog.outError("attempting to move"); + //i_owner->GetTypeId()==TYPEID_PLAYER ? + //Mutate(new WaypointMovementGenerator(path_id, repeatable)): + Mutate(new WaypointMovementGenerator(path_id, repeatable)); + + DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", + i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", + i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" ); +} + void MotionMaster::propagateSpeedChange() { Impl::container_type::iterator it = Impl::c.begin(); -- cgit v1.2.3