From 4daadd712f46e85ee8754428dfc92e9ac91c9c47 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 12 Jan 2009 10:53:53 -0600 Subject: *Update to Mangos 7072. *Remove some duplicated functions of possess. --HG-- branch : trunk --- src/game/MovementHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/MovementHandler.cpp') diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 29f673061b4..3dcabf77dd2 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -301,7 +301,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) GetPlayer()->HandleFallUnderMap(); } -void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags) +/*void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags) { // Whatever the client is controlling, it will send the GUID of the original player. // If current player is controlling, it must be handled like the controlled player sent these opcodes @@ -359,7 +359,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit); map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); } -} +}*/ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { -- cgit v1.2.3