From bfa9e7516177af9e13391a09d4e1356c74a4c2ba Mon Sep 17 00:00:00 2001 From: visagalis Date: Fri, 14 Nov 2008 17:03:03 -0600 Subject: [svn] *** Source: MaNGOS *** * Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk --- src/game/NPCHandler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/NPCHandler.cpp') diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 10958ebb8a7..15a77c6c01e 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -139,14 +139,15 @@ void WorldSession::SendTrainerList( uint64 guid,std::string strTitle ) if (!ci) { - sLog.outDebug( "WORLD: SendTrainerList - (%u) NO CREATUREINFO! (GUID: %u)", uint32(GUID_LOPART(guid)), guid ); + sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) ); return; } TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if(!trainer_spells) { - sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", guid, unit->GetEntry()); + sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", + GUID_LOPART(guid), unit->GetEntry()); return; } -- cgit v1.2.3