From c7ff7de08bfacf87a49b51b7470c02386a2bfb40 Mon Sep 17 00:00:00 2001 From: Liberate Date: Mon, 24 May 2010 16:37:37 +0200 Subject: Makes npc's not give kill credit when talking with it. A gossip script will have to do the thing. Fixes issue 1209 --HG-- branch : trunk --- src/game/NPCHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/NPCHandler.cpp') diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 1e5fc70d9b8..e490e82e372 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -332,7 +332,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) if (!sScriptMgr.GossipHello(_player, unit)) { - _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); +// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId); _player->SendPreparedGossip(unit); } -- cgit v1.2.3