From 1fbfc6da645058a6da3073dafde0e6bca621e31c Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 12 Mar 2009 14:15:44 -0600 Subject: *Assign possessed AI and pet AI to charmed creatures. --HG-- branch : trunk --- src/game/NullCreatureAI.cpp | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) (limited to 'src/game/NullCreatureAI.cpp') diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index 0814e348a80..1bb787b25c3 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -27,6 +27,30 @@ void PassiveAI::UpdateAI(const uint32) EnterEvadeMode(); } +void PossessedAI::UpdateAI(const uint32 diff) +{ + if(me->getVictim()) + { + if(!me->canAttack(me->getVictim())) + me->AttackStop(); + else + DoMeleeAttackIfReady(); + } +} + +void PossessedAI::JustDied(Unit *u) +{ + // We died while possessed, disable our loot + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + +void PossessedAI::KilledUnit(Unit* victim) +{ + // We killed a creature, disable victim's loot + if (victim->GetTypeId() == TYPEID_UNIT) + victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + void CritterAI::DamageTaken(Unit *done_by, uint32 &) { if(!me->hasUnitState(UNIT_STAT_FLEEING)) @@ -39,4 +63,3 @@ void CritterAI::EnterEvadeMode() me->SetControlled(false, UNIT_STAT_FLEEING); CreatureAI::EnterEvadeMode(); } - -- cgit v1.2.3