From 9bb780793556fc82e45fd56a6f59c27d4050eb94 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 22 Feb 2009 17:03:01 -0600 Subject: *Check IsInWorld() when calling GetMap() in RemoveFromWorld(). This may fix some crash bugs. --HG-- branch : trunk --- src/game/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 7ec15d40d7c..6c65667c9aa 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1101,7 +1101,7 @@ void WorldObject::AddToWorld() void WorldObject::RemoveFromWorld() { - if(m_isActive && !isType(TYPEMASK_PLAYER)) + if(m_isActive && IsInWorld() && !isType(TYPEMASK_PLAYER)) GetMap()->RemoveActiveObject(this); Object::RemoveFromWorld(); } -- cgit v1.2.3