From 11456447da10a3c96d74696a9bd003caebde9f7f Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 1 Jun 2009 12:15:43 -0500 Subject: [7929] Some fixes and optimizations for work with packet guids. Author: VladimirMangos * Allocate only minimal required buffer size for object packet guid cache, avoid it realocation. * At adding aboyher buffer content copy only until wpos (really writed to buffer data) * In appendPackGUID check buffer size before data write. --HG-- branch : trunk --- src/game/Object.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 8c8c5772da7..f94ee52efdb 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -65,7 +65,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) return NUM_CLIENT_OBJECT_TYPES; // unknown } -Object::Object( ) +Object::Object( ) : m_PackGUID(sizeof(uint64)+1) { m_objectTypeId = TYPEID_OBJECT; m_objectType = TYPEMASK_OBJECT; @@ -77,7 +77,6 @@ Object::Object( ) m_inWorld = false; m_objectUpdated = false; - m_PackGUID.clear(); m_PackGUID.appendPackGUID(0); } @@ -123,7 +122,7 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); SetUInt64Value( OBJECT_FIELD_GUID, guid ); SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType ); - m_PackGUID.clear(); + m_PackGUID.wpos(0); m_PackGUID.appendPackGUID(GetGUID()); } -- cgit v1.2.3