From 1694ab1f9525043b8a020350e2b77dec69a9245c Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 9 Apr 2009 17:15:40 -0500 Subject: *Update Object deconstruct check. --HG-- branch : trunk --- src/game/Object.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 8aadd510fa9..924188bc3e2 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -85,17 +85,16 @@ Object::~Object( ) //if(m_objectUpdated) // ObjectAccessor::Instance().RemoveUpdateObject(this); - if(m_uint32Values) + if(IsInWorld()) { - if(IsInWorld()) - { - ///- Do NOT call RemoveFromWorld here, if the object is a player it will crash - sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); - assert(false); - } + sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); + assert(false); + } - assert(!m_objectUpdated); + assert(!m_objectUpdated); + if(m_uint32Values) + { //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); delete [] m_uint32Values; delete [] m_uint32Values_mirror; -- cgit v1.2.3