From 285f3a60f4c997ff9a90a9c045c6d733dee427cd Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 25 Aug 2009 19:22:45 -0500 Subject: *Do not reset map id in resetmap. --HG-- branch : trunk --- src/game/Object.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 411114aeb65..e2d50d89753 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1726,8 +1726,9 @@ void WorldObject::ResetMap() if(m_isWorldObject) m_currMap->RemoveWorldObject(this); m_currMap = NULL; - m_mapId = 0; - m_InstanceId = 0; + //maybe not for corpse + //m_mapId = 0; + //m_InstanceId = 0; } Map const* WorldObject::GetBaseMap() const -- cgit v1.2.3