From 4b19153a79f70f1c816d084dda8eca1f666ac5dd Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 26 Feb 2009 10:42:37 -0600 Subject: *Fix a crash caused by far sight spells. --HG-- branch : trunk --- src/game/Object.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 5551f844376..f35b392991e 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1082,9 +1082,9 @@ void WorldObject::setActive( bool on ) { map = GetMap(); if(GetTypeId() == TYPEID_UNIT) - map->Remove((Creature*)this,false); + map->RemoveFromActive((Creature*)this); else if(GetTypeId() == TYPEID_DYNAMICOBJECT) - map->Remove((DynamicObject*)this,false); + map->RemoveFromActive((DynamicObject*)this); } m_isActive = on; @@ -1092,9 +1092,9 @@ void WorldObject::setActive( bool on ) if(world) { if(GetTypeId() == TYPEID_UNIT) - map->Add((Creature*)this); + map->AddToActive((Creature*)this); else if(GetTypeId() == TYPEID_DYNAMICOBJECT) - map->Add((DynamicObject*)this); + map->AddToActive((DynamicObject*)this); } } -- cgit v1.2.3