From 5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 27 Apr 2009 18:36:10 -0500 Subject: [7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk --- src/game/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 0575ef6623a..1cab9d9b99c 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1826,7 +1826,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float } Map *map = GetMap(); GameObject *go = new GameObject(); - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { delete go; return NULL; -- cgit v1.2.3