From 5fb7a0585c0fcc417811aae23ced3dd577aadcd3 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 17 Mar 2009 14:35:11 -0600 Subject: *Fix a bug that redundant packets are sent to clients which may cause freeze. --HG-- branch : trunk --- src/game/Object.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 10eafcba93d..23db2319cf9 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -214,7 +214,6 @@ void Object::SendUpdateToPlayer(Player* player) UpdateData upd; WorldPacket packet; - upd.Clear(); BuildCreateUpdateBlockForPlayer(&upd, player); upd.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); -- cgit v1.2.3