From 6e29ab4fbbb6b0fb0270d73120871ff5336d784f Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 11 Mar 2009 16:17:37 -0600 Subject: [7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk --- src/game/Object.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 9fdca51777a..4ff05307403 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1161,6 +1161,11 @@ uint32 WorldObject::GetAreaId() const return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ); } +void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const +{ + MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ); +} + InstanceData* WorldObject::GetInstanceData() { Map *map = GetMap(); -- cgit v1.2.3