From 829c8022ace2ab5e31c346ec7fea2d0a9847f95b Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 28 Mar 2009 18:03:56 -0600 Subject: [7577] Implement YellToZone for different world object types. Author: VladimirMangos --HG-- branch : trunk --- src/game/Object.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 03c10e12cfb..2907c043602 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1516,6 +1516,13 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) cell_lock->Visit(cell_lock, message, *GetMap()); } +void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) +{ + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo say_do(say_build); + GetMap()->BroadcastWorker(say_do,GetZoneId()); +} + void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); -- cgit v1.2.3