From 9403ff03e792154b5709a05d8dfdd7da123ce9b5 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 11 Aug 2009 16:14:45 -0500 Subject: *Only use m_isWorldObject to check if an object is in grid or world. --HG-- branch : trunk --- src/game/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 3f6b34a20bb..681a5da6d44 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1069,7 +1069,7 @@ WorldObject::WorldObject() : m_phaseMask(PHASEMASK_NORMAL), m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), m_currMap(NULL) , m_zoneScript(NULL) - , m_isActive(false), IsTempWorldObject(false) + , m_isActive(false), m_isWorldObject(false) , m_name("") { } -- cgit v1.2.3