From a2392121f0a8fed9f19ddadfa2880ed6f4691381 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 19 Mar 2009 14:41:30 -0600 Subject: *Fix the bug that summon dbc is not read. Now creatures can be summoned. *Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk --- src/game/Object.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index a8dff0b73ab..eda29509b8c 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1578,9 +1578,9 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) +TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) { - TemporarySummon* pCreature = new TemporarySummon(GetGUID()); + TempSummon* pCreature = new TempSummon(GetGUID()); uint32 team = 0; if (GetTypeId()==TYPEID_PLAYER) @@ -1625,12 +1625,13 @@ Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, flo { CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); if(!ci) - return false; + return NULL; uint32 id = ci->spells[7]; //temp store id here + if(!id) id = 156; VehicleEntry const *ve = sVehicleStore.LookupEntry(id); if(!ve) - return false; + return NULL; Vehicle *v = new Vehicle; Map *map = GetMap(); -- cgit v1.2.3