From b4cd005f036316ebf828b301970b5795110d78af Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 21 Sep 2009 07:52:16 +0200 Subject: Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction. --HG-- branch : trunk --- src/game/Object.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index b2e3486a210..c13a41d9d8c 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -578,15 +578,15 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if(target->isGameMaster()) { - if(cinfo->DisplayID_A[0]) - *data << cinfo->DisplayID_A[0]; + if(cinfo->Modelid1) + *data << cinfo->Modelid1; else *data << 17519; // world invisible trigger's model } else { - if(cinfo->DisplayID_A[1]) - *data << cinfo->DisplayID_A[1]; + if(cinfo->Modelid3) + *data << cinfo->Modelid3; else *data << 11686; // world invisible trigger's model } -- cgit v1.2.3