From b7a44ae2baede5000b13c911f434d33a523d9c4c Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 21 Apr 2010 13:55:43 +0200 Subject: *fix visibility for trigger creatures NOTE: if you see any trigger (in player mode) with a visible model (DB bug), please report creature entry + modelid in bugtracker --HG-- branch : trunk --- src/game/Object.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 8b58a7c7300..2a7397db8b8 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -585,14 +585,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if (target->isGameMaster()) { if (cinfo->Modelid1) - *data << cinfo->Modelid1; + *data << cinfo->Modelid1;//Modelid1 is a visible model for gms else *data << 17519; // world invisible trigger's model } else { - if (cinfo->Modelid3) - *data << cinfo->Modelid3; + if (cinfo->Modelid2) + *data << cinfo->Modelid2;//Modelid2 is an invisible model for players else *data << 11686; // world invisible trigger's model } -- cgit v1.2.3