From da5c1bca546028d310bbf12340ca721146dc02f0 Mon Sep 17 00:00:00 2001 From: maximius Date: Sun, 22 Nov 2009 00:46:38 -0800 Subject: *Cleanup, fix a few warnings, and make the SD2 grid searchers just pass through to the standard Trinity grid searchers, as they have identical functionality. Thanks thmarth. Closes #387, #388 --HG-- branch : trunk --- src/game/Object.cpp | 54 ++++++++++++++++++++--------------------------------- 1 file changed, 20 insertions(+), 34 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index bfca0c91861..68f7d08be68 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1931,52 +1931,38 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } -Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) +Creature* WorldObject::FindNearestCreature(uint32 uiEntry, float fMaxSearchRange, bool bAlive) { - Creature *creature = NULL; - Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); - Trinity::CreatureLastSearcher searcher(this, creature, checker); - VisitNearbyObject(range, searcher); - return creature; + Creature *pCreature = NULL; + Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, uiEntry, bAlive, fMaxSearchRange); + Trinity::CreatureLastSearcher searcher(this, pCreature, checker); + VisitNearbyObject(fMaxSearchRange, searcher); + return pCreature; } -GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) +GameObject* WorldObject::FindNearestGameObject(uint32 uiEntry, float fMaxSearchRange) { - GameObject *go = NULL; - Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); - Trinity::GameObjectLastSearcher searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); - return go; -} - -void WorldObject::GetGameObjectListWithEntryInGrid(std::list& lList, uint32 uiEntry, float fMaxSearchRange) -{ - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - - Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); - Trinity::GameObjectListSearcher searcher(this, lList, check); - TypeContainerVisitor, GridTypeMapContainer> visitor(searcher); - - CellLock cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); + GameObject *pGO = NULL; + Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, uiEntry, fMaxSearchRange); + Trinity::GameObjectLastSearcher searcher(this, pGO, checker); + VisitNearbyGridObject(fMaxSearchRange, searcher); + return pGO; } void WorldObject::GetCreatureListWithEntryInGrid(std::list& lList, uint32 uiEntry, float fMaxSearchRange) { - CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); - Cell cell(pair); - cell.data.Part.reserved = ALL_DISTRICT; - cell.SetNoCreate(); - Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); Trinity::CreatureListSearcher searcher(this, lList, check); TypeContainerVisitor, GridTypeMapContainer> visitor(searcher); + VisitNearbyObject(fMaxSearchRange, searcher); +} - CellLock cell_lock(cell, pair); - cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); +void WorldObject::GetGameObjectListWithEntryInGrid(std::list& lList, uint32 uiEntry, float fMaxSearchRange) +{ + Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); + Trinity::GameObjectListSearcher searcher(this, lList, check); + TypeContainerVisitor, GridTypeMapContainer> visitor(searcher); + VisitNearbyGridObject(fMaxSearchRange, searcher); } /* -- cgit v1.2.3