From f92e8315cf9af3268545dad6c440614a13d06207 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 31 May 2009 16:15:12 -0500 Subject: [7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos * Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk --- src/game/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index d1fdca16d2a..8dd558ca42c 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -88,7 +88,7 @@ Object::~Object( ) if(IsInWorld()) { - sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); + sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); assert(false); } -- cgit v1.2.3