From fc77e2d761a5028a51318493a17999069017c4e3 Mon Sep 17 00:00:00 2001 From: w12x Date: Mon, 27 Oct 2008 11:48:45 -0500 Subject: [svn] * Changed modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction. Patch provided by WarHead. --HG-- branch : trunk --- src/game/Object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/Object.cpp') diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 2d6a5786471..834c958e662 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -601,9 +601,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) { if(target->isGameMaster()) - *data << cinfo->DisplayID_A; + *data << cinfo->Modelid1; else - *data << cinfo->DisplayID_H; + *data << cinfo->Modelid3; } else *data << m_uint32Values[ index ]; -- cgit v1.2.3