From 216d32e8a76b65fb8d661d7e5a200edd637b8dd9 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 22 Jan 2010 20:03:47 +0100 Subject: *Prevent assertion fail in Unit::_AddAura after creature add to remove list. --HG-- branch : trunk --- src/game/Object.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/Object.h') diff --git a/src/game/Object.h b/src/game/Object.h index aea0216e688..b97fd4798ff 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -571,7 +571,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const; - virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units + virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units virtual void SendMessageToSet(WorldPacket *data, bool self); virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self); -- cgit v1.2.3