From 59ce40e484db3eb5be7cd7abbd3bf07b02b22e26 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 21 Mar 2009 14:28:02 -0600 Subject: *Remove dual ERROR in logs Author: AlexDereka --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index cc4231fa14a..c245b09f410 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -406,7 +406,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { //in fact this function is called from several places //even when player doesn't have a corpse, not an error - //sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid); + //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid); return NULL; } -- cgit v1.2.3