From 68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 26 Mar 2009 13:53:32 -0600 Subject: *Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 14ee90ef3e5..f1243e7afec 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -84,7 +84,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction())) if(factionTemplate->faction) if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction)) - if(faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) + if(faction->reputationListID >= 0 && player.GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY) return NULL; // not too far -- cgit v1.2.3