From 82bd15b7beb92d57e3925781581d62425d675398 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 27 Aug 2009 19:51:14 -0500 Subject: *fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet sructure reading. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 77 +++++++++++++++++++++++++++------------------ 1 file changed, 46 insertions(+), 31 deletions(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index f534a448a4c..aab742aed65 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -91,43 +91,58 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) return ret; } -Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask) +WorldObject* ObjectAccessor::GetWorldObject(WorldObject const &p, uint64 guid) { - Object *obj = NULL; - - if(typemask & TYPEMASK_PLAYER) - { - obj = FindPlayer(guid); - if(obj) - return obj; - } - - if(typemask & TYPEMASK_UNIT) - { - obj = GetCreatureOrPetOrVehicle(p,guid); - if(obj) - return obj; - } - - if(typemask & TYPEMASK_GAMEOBJECT) + switch(GUID_HIPART(guid)) { - obj = p.GetMap()->GetGameObject(guid); - if(obj) - return obj; + case HIGHGUID_PLAYER: return FindPlayer(guid); + case HIGHGUID_GAMEOBJECT: return p.GetMap()->GetGameObject(guid); + case HIGHGUID_VEHICLE: + case HIGHGUID_UNIT: return p.GetMap()->GetCreature(guid); + case HIGHGUID_PET: return GetPet(guid); + case HIGHGUID_DYNAMICOBJECT:return p.GetMap()->GetDynamicObject(guid); + case HIGHGUID_TRANSPORT: return NULL; + case HIGHGUID_CORPSE: return GetCorpse(p,guid); + case HIGHGUID_MO_TRANSPORT: return NULL; + default: break; } - if(typemask & TYPEMASK_DYNAMICOBJECT) - { - obj = p.GetMap()->GetDynamicObject(guid); - if(obj) - return obj; - } + return NULL; +} - if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) +Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask) +{ + switch(GUID_HIPART(guid)) { - obj = ((Player const &)p).GetItemByGuid( guid ); - if(obj) - return obj; + case HIGHGUID_ITEM: + if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) + return ((Player const &)p).GetItemByGuid( guid ); + break; + case HIGHGUID_PLAYER: + if(typemask & TYPEMASK_PLAYER) + return FindPlayer(guid); + break; + case HIGHGUID_GAMEOBJECT: + if(typemask & TYPEMASK_GAMEOBJECT) + return p.GetMap()->GetGameObject(guid); + break; + case HIGHGUID_UNIT: + case HIGHGUID_VEHICLE: + if(typemask & TYPEMASK_UNIT) + return p.GetMap()->GetCreature(guid); + break; + case HIGHGUID_PET: + if(typemask & TYPEMASK_UNIT) + return GetPet(guid); + break; + case HIGHGUID_DYNAMICOBJECT: + if(typemask & TYPEMASK_DYNAMICOBJECT) + return p.GetMap()->GetDynamicObject(guid); + break; + case HIGHGUID_TRANSPORT: + case HIGHGUID_CORPSE: + case HIGHGUID_MO_TRANSPORT: + break; } return NULL; -- cgit v1.2.3