From c113bf884f9523745f22aae78cde80903b2ba192 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 3 Mar 2009 16:18:22 -0600 Subject: factionTemplate->faction can be 0, add appropriate checks to prevent crashes and unexpected work. Author: VladimirMangos --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index e832aec0c57..af365f51517 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -86,7 +86,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 if(factionTemplate) { FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction); - if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) + if( faction && faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) return NULL; } -- cgit v1.2.3