From ef2cbee517417814d2f5fe5afb4148fb8804b4b2 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Sat, 19 Dec 2009 17:58:45 +0100 Subject: Avoid not needed too oftent send update data, cleanups. by SilverIce --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index e52423eabd8..29692a7264d 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -184,24 +184,6 @@ ObjectAccessor::SaveAllPlayers() itr->second->SaveToDB(); } -void -ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) -{ - UpdateDataMapType update_players; - obj->BuildUpdate(update_players); - - WorldPacket packet; - for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) - { - if(iter->first == exceptPlayer) - continue; - - iter->second.BuildPacket(&packet); - iter->first->GetSession()->SendPacket(&packet); - packet.clear(); - } -} - void ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players) { -- cgit v1.2.3