From fe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 17 Jun 2009 18:37:53 -0500 Subject: [8031] Move player update code to Map::Update. Author: Ambal --HG-- branch : trunk --- src/game/ObjectAccessor.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/game/ObjectAccessor.cpp') diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 55e7d9179b8..70a1bada3f9 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -391,15 +391,6 @@ ObjectAccessor::Update(uint32 diff) } } -void -ObjectAccessor::UpdatePlayers(uint32 diff) -{ - HashMapHolder::MapType& playerMap = HashMapHolder::GetContainer(); - for(HashMapHolder::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter) - if(iter->second->IsInWorld()) - iter->second->Update(diff); -} - void ObjectAccessor::WorldObjectChangeAccumulator::Visit(PlayerMapType &m) { -- cgit v1.2.3