From 208087ff6ee592150b1ed387bbc135566a02a359 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 16 Jul 2009 11:49:00 +0800 Subject: [8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal Also some code logic cleanups. Changes let make more cleanups in base map access and other places, but this chnages not inlcuded in patch. *This patch may cause crash. --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 368edce0a53..d08e3010a78 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -126,6 +126,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager & obj->GetGridRef().link(&m, obj); addUnitState(obj,cell); + obj->SetMap(map); obj->AddToWorld(); if(obj->isActiveObject()) map->AddToActive(obj); @@ -184,6 +185,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType obj->GetGridRef().link(&m, obj); addUnitState(obj,cell); + obj->SetMap(map); obj->AddToWorld(); if(obj->isActiveObject()) map->AddToActive(obj); -- cgit v1.2.3