From 654519d1a685e3b666c3be4eb74bbecd747bf735 Mon Sep 17 00:00:00 2001 From: maximius Date: Fri, 20 Nov 2009 19:11:28 -0800 Subject: *Some cleanup (mostly whitespace changes) --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 9a8d89d1120..df95eccbb3b 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end();) { Creature * c = iter->getSource(); ++iter; -- cgit v1.2.3