From a51cc015fab928fe349c68c502002abd74595943 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 11 Aug 2009 11:04:08 -0500 Subject: *Fix anothe crash bug caused by SetMap --HG-- branch : trunk --- src/game/ObjectGridLoader.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/game/ObjectGridLoader.cpp') diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index d08e3010a78..de549cd32b8 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -124,9 +124,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager & } obj->GetGridRef().link(&m, obj); - addUnitState(obj,cell); - obj->SetMap(map); obj->AddToWorld(); if(obj->isActiveObject()) map->AddToActive(obj); @@ -155,7 +153,6 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, } obj->GetGridRef().link(&m, obj); - addUnitState(obj,cell); obj->AddToWorld(); if(obj->isActiveObject()) @@ -183,9 +180,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType continue; obj->GetGridRef().link(&m, obj); - addUnitState(obj,cell); - obj->SetMap(map); obj->AddToWorld(); if(obj->isActiveObject()) map->AddToActive(obj); -- cgit v1.2.3